Los tipicos cambios ocultos que vinieron con el pasado parche.
General
- Mining nodes will now make a sound while harvesting.
- Spellweaving Animations have been changed some. (TOS's has been changed a lot)
- Silks,Gems,Jewelry, all such items are now searchable and showing up at the traders. Rejoice.
- Kyllikki's Crypt: Mobs in this instance have been buffed. You can only CC Small guards now. Spellguards,Priests,etc are now immune to CC
- Reports of further Loot Table additions: New items dropping in several areas.(atleast in Kheshatta so far)
- Assassin
- Assasin's From the Darkness combo (Corruption lvl 70 feat) nerfed. Animation after charge has been changed, damage on next attack lowered by roughly 50-70% (not normalized to white hit as previously thought.)
- Barbarian:
- The Level 40 talent in the Barbarian Tree "Cyclone of Razors" has been changed from 5-points for 28% Damage to 5-points for 10% Damage.
- Dark Templar
- No ability/proc that previously used the + unholy (magic) modifier uses it anymore. (See Dev Response to this issue below.)
- Necromancers:
- Necromancers can no longer attack with their pet whilst in the safety of the shadows. (No hiding!)
- Mark of the Devourer now do damage instantly, instead of a 3 second wait before the first tick
- Herald of Xotli:
- The spell "Hellfire Breath" now has a new animation.
- New animation on "burn them alive" fatality, when you reached out your hand and pointed at them they would ignite and die- It now also shoots a cone of fire.(This was possibly in the monday patch.)
- Rangers
- Characters effected by the Ranger's "Trap" ability, now have a blue glow around them.
- Marked target skill now pulls mobs
- Mezz shot does not function as before in fire spec at least - mezz will break immediatley (although this could be working as intended I suppose)
- Tempest of Set
- Target affected by "puppets of set" is now completely friendly and is affected by your buffs and heals. (works in both pve and pvp situations.)
- Casting while Mounted. In the latest patch, certain spells were made castable if your character was mounted on a stationary horse. This works fine. If you move after you begin the cast, however, it does not get interuppted. This allows casters to permanently kite meleers from the back of their horse.
- Server instability. There seems to be a lot of disconnects happening post-patch, some reporting as often as every 10 minutes being disconnected.(Funcom has now confirmed the huge server instabilities and are already working on the problem.)
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